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 [Guide] Full Support

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PostSubject: [Guide] Full Support   Mon Nov 09, 2009 10:41 pm

[Guide] Full Support

1. Introduction

This guide has been created in order

to help those willing to follow the path of a Full Support.

The link written above will serve as a reference for

all the skills that will be mentionned throughout this guide.

If you have any questions or comments,

please post them in this thread

and I will do my best to answer them.

2. Race

There are two races in Luna Online : Human and Elf.

For a Full Support, both of them are possible, however,

I would strongly recommend choosing Elf.

First, let’s take a look at the beginning stats

(Information taken from Human & Elf Stats)

which serves a purpose for a Full Support.


Human : 55 VIT, 65 INT, 70 WIS

Elf : 45 VIT, 70 INT, 75 WIS

As you can see,

the Human is only better stat-wise in VIT,

while the Elf has more INT and WIS

A Full Support would normally go Pure INT,

Pure VIT or Pure WIS,
so up to now,

both are on the same level depending on the build you wish to follow.

It’s also worth noting that while the Human will have 30 HP

more then the Elf while the Elf will have 0,5 MP Regen,

more Magic Attack and some extra MP then the Human.

Then, if we take a look at the class specific skills :

A Human will have : Burning Rage and Lace

An Elf will have : Nature Shield and Nature Mind

The Human’s skills will increase the Physical Attack and the HP Regen while

the Elf’s skills will increase the Physical Defense and Magical


However, they all have a heavy cost in [color=orange]HP or MP

which is taken every 3 seconds.[/color

Skill-wise, I believe the Elf’s skills are totally better,

since they raise both defenses you have,

while a Human’s skills are pretty useless except for the HP Regen,

but the way Luna Online works, you only regen HP once every 4 seconds

which makes it pretty much useless

since it would only end up being ~3-6 hp per second.

Also, since you’re going to be a healer, why bother with HP Regen?

In the end, both paths are possible,

but the Elf’s path has a few extra advantages

which is why I would recommend it over the Human race

unless you have some other reason for wanting Human.

3. Stats

As you level up, you gain 1 stat point per level.

For a Full Support, there are 3 popular builds. Pure WIS, Pure INT and Pure VIT.

Let’s start with Pure WIS :

The WIS status adds to your Max MP, MP Regen and Magic Defense.

The main reason to follow this build would be

to have a large MP pool while having a pretty good MP Regen.

It's believed that 10 WIS = 1 MP Regen.

With WIS, your MP will drastically increase as you add more into it.

The advantage of going pure WIS is that you will have

more MP then anyone else and a higher MP Regen.

However, keep in mind that you regen your MP once every 6 seconds.

So for every 10 WIS, it's 1 MP per 6 seconds.

The only downside of this build is that the MP Regen

from your WIS stat increases at the same rate

as the WIS from equipments.

I would only recommend this build for the players

who want to have a larger MP pool for the emergency situations,

but keep in mind that your healing spells will be weaker

and that Mana Transfer (explained in the Cardinal skills) will also be weaker.

MP Regen shouldn't be the factor making you choose WIS,

since it's not enough to be noticeable.

Pure INT :

You may be wondering why INT, which only adds to Magic Attack,

if I’m going to be a Full Support, but this may be the build you will want.

The more magic attack you have, the more your Healing Spells will heal for.

While having more INT will only increase your Healing Spells

by a fixed value,

this will allow you to either keep your skills

at a lower level or to raise them and heal for more.

The advantage of keeping them low is to

maximize the amount of Skill Points

you will have to spend in your other skills and a lower

level Skill means a lower MP Consumption.

Since the Healing Spells are affected by a fixed value,

you could even keep them

at level 1 and heal for a pretty high amount. Alternatively,

by having some INT,

you could take an other path and get some offensive skills

to be able to attack while supporting your party.

I would highly recommend going Pure INT.

Pure VIT :

The VIT stat raises your Physical Defense,

Max HP and reduces your chances of being Stunned.

However, as a Full Support, you won’t be dealing with the monsters,

but with the members of your party.

If the people you party with do their job, you shouldn’t receive any damage.

In the rare cases where you might get hit,

you will always have Holy Barrier to protect you (Explanation in the Skill section).

It’s also said that the Physical Defense is barely noticable for a Full Support.

The advantages of going Pure VIT would be to have more HP,

meaning you will survive longer.

This would probably be more useful for PvP and the other Guild Wars features.

Unless you are an intensive PvP/Guild War Supporter,

I wouldn’t recommend Pure VIT, since you shouldn’t be taking any damage.

4. Path of a Full Support - Skills

In this guide, I will assume a Full Support being a player following this path :

Mage > Cleric > Priest > Bishop > Cardinal

Let’s take a look at each of those jobs and the useful skills they have.

I won’t suggest any particular skill builds,

since there are so many possibilities and “optional” skills,

but rather suggest some skills which fits best a Full Support.

Last edited by MariaJoan on Mon Nov 09, 2009 11:15 pm; edited 5 times in total (Reason for editing : re size)
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PostSubject: MAGE   Tue Nov 10, 2009 9:05 am


Attack Skills Buffing Skills Passive Skills
Wind Strike IntelligentRobe Expertise
Fire Ball Wisdom Spell Barrier
Ice Arrow Bless HeartMana Control
Heal emptyEnhance MP
Cure Bleeding EmptyEmpty
Cure Poison EmptyEmpty
Holy Strike EmptyEmpty

Wind Strike is a starter skill.

You already have it level 1 when you start the game.

The other offensive skills

(Fire Ball, Ice Arrow and Holy Strike) arn’t suggested for a Full Support,

since your job will be to buff and keep your party alive.

If you insist on raising one of those,

Holy Strike would be the strongest in the long run (Alternative for Pure Int).

Heal isn’t recommended at all, since you will

obtain Fast Heal when you reach lv 20.

Fast Heal is way faster and has less cool down making

it more appropriate for supporting.

Cure Bleeding and Cure Poison arn’t suggested

since they only cure a few skills doing Damage Over Time,

but those usually don’t last very long and

by the time you notice he’s affected by one of those,

it will most likely be wearing off. Simply healing your

teammate can do the job instead of those.

Intelligent isn’t recommended since you won’t be able to raise

it higher then 1 unless you follow an other path.

Also, the classes which will need it most already have Intelligent in their skill tree.

Wisdom adds to your WIS and can be increases later on.

This skill is very important since it also raises the MP Regen from your party members.

Bless Heart raises your HP Regen,

but considering the fact you only HP Regen once every 4 seconds,

you will quickly notice the amount is barely noticable.

This skill can be useful for tankers who take 1 damage from everything

or other party members who rarely gets hit,

but a simple heal on your side can easily

remove the necessity from getting this skill.

Robe Expertise will raise your defense while wearing robes.

If you want more defense, get this skill.

If you ever plan to choose a path which

includes either Monk, Inquirer or Soul Arbiter, don’t get this.

You will want Light Armor Expertise in that case.

Spell Barrier is quite useless, since it only works for damaging spells

and since you won’t have any,

you won’t need this.

Mana Control is essential.

This skill will allow you to regain sufficient MP to be able

to go on without ever running out.

Enhance MP can be useful.

It only increases your Max MP and later on, a little MP Regen.

This would only extend the amount of time before you run out of MP,

but in a leveling party,

this won’t make much of a difference, since you should never run out.

Last edited by MariaJoan on Tue Nov 10, 2009 9:48 am; edited 3 times in total (Reason for editing : Construction and color)
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PostSubject: Cleric   Tue Nov 10, 2009 10:44 am


Attack Skills Buffing Skills Passive Skills
Heal Wisdom Robe Expertise
Fast Heal Bless Mind Spell Barrier
Holy Strike EmptyMana Control
Cure Bleeding Bless Heart Enhance MP
Cure Poison Holy BarrierEnhance HP
Divine Judgement Might Magic Barrier
Angelic TouchShield Empty
Revive Bless Wind Empty
Group Heal EmptyEmpty

Fast Heal will be your main healing spell for now.

Level 1 is all you will need especially if you went Pure INT,

since the increase with level isn’t that much.

For now, there are more important skills to focus on

and your Magic Attack should be enough to raise the amount Healed.

Divine Judgement is a Damage Over Time skill.

This skill, regardless of your build,

will always deal the same amount of damage.

For a Full Support, I wouldn’t recommend getting this skill,

since it’s a damage dealing skill,

but if you wish to help your party at bosses or to at least deal some damage,

this skill can be useful. (Not recommended for Pure INT)

Angelic Touch is a debuff. For the moment,

its only purpose would be in PvP or for bossing to speed up the killing

by reducing the opponent’s Magic Defense.

However, if you wish to have a debuff which can put the target to sleep

(unable to do anything until the effect wears out or takes a hit), then add to this.

Revive lv 1 is a must and is all you will need.

Additional levels will only increase the amount of Exp recovered,

but if you do your job right, nobody should die in the first place.

Group Heal is an other useful healing spell since it heals every

member of your party within range.

I would recommend getting it level 1 for the moment,

since it does heal a decent amount considering it will heal about 5-6 people.

Also, with a pure INT build, the amount heal would considerably increase,

making it useless to putting it higher for the moment.

Bless Mind is a must.

This is probably the most important buff a Full Support will have.

This skill increases the MP Regen.

While it might seem rather weak for a mage class,

the rogue and fighter class have lower MP Consumption skills making

it godly for them since they will be able to spam their skills without holding back!

Holy Barrier is also a must, especially if you ever wish to PvP.

This skill grants perfect Invulnerability for a short duration.

This means that nothing will be able to harm you or the person you target,

not even status effects.

This can also save your life in those rare occasions

where you will have monsters on you.

**It appears that the duration of Holy Barrier increases by +0.013s * WIS.**

Might, Shield and Bless Wind are all useful buffs for what they increase.

Enhance HP is a rather important skill with a low SP cost.

It adds to your max HP which should already be low due since mages have low HP.

The increase is quite significant especially for those who arn’t Pure VIT.

Even then, if you went Pure VIT, it means you wanted more HP, then this skill is for you!

Magic Barrier only adds to your own Magic Defense.

The increase is rather small and it’s probably more a waste of SP then anything.

If you really intend to PvP, you might consider adding to it,

but otherwise, it’s not really useful.

Last edited by MariaJoan on Tue Nov 10, 2009 10:47 am; edited 1 time in total (Reason for editing : space)
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